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SilverStitch
Designing Universes.
^,,^

Age 33

Paradox

My Mind, Australia

Joined on 5/6/08

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SilverStitch's News

Posted by SilverStitch - August 2nd, 2019


Hey all~


Sorry about the hiatus! I was away for a bit, then upon returning I had numerous personal issues to deal with. Still have a lot to work through, but making progress.

Fortunately I've managed to start back on the path of dev progress! I've been trying to get as many art-assets done for 'Management In Space' as possible. My goal is to have an alpha-release available at the end of the month. This will mean I need to finish up working on core mechanics, UI, and optimisations. I'll also try to get more art assets done, but the functionality of the game comes first.


Due to my mixed engagements and personal priorities, I don't have much else to report, sorry!

There are numerous images of my asset work available over at my website if you'd like to check them out: http://www.silver-stitch.com/


Till next time, all the best~!

^,,^


Tags:

1

Posted by SilverStitch - April 5th, 2019


Hey y'all!


So I've been busy with life, and obligations, and this past week being sick with the flu, but I did manage to get a nice bit of work done on my lil' project~


I've started working on art assets which, although take a bit of time, have been turning out really well! They're a mono-colour pixel-art style which is something I have very little experience with, but I am quite proud of the results thus-far. I've also been focused on balancing all the standard events and units so the core game is consistent and fun. From there, I'll start expanding it with unique events and story events! Everything is taking a lot longer than I wished, especially with all the interruptions I keep facing, but it's turning out okay! Just massively delayed haha.


I'll be away for next month's update, so there won't be one! But remember you can see more frequent and detailed updates, along with artwork, at my site over at: http://www.silver-stitch.com/


Till next time, all the best~!

^,,^


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3

Posted by SilverStitch - March 1st, 2019


Hey y'all~!


So my little project 'Management In Space' is coming along very nicely~! It's made some pretty solid progress and is now base-level playable! Lots of thing such as trading and combat are all set-up, and there are already some simple progress events flowing nicely.


Plenty to focus on such as building up the events to fill-up the game, and working on setting up program things such as save/load and game options. Also need to focus on art and audio assets!


Hope you've all been well! As always, you can see more detailed and frequent posts over at my site:

http://www.silver-stitch.com/


Till next time, all the best!

^,,^


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1

Posted by SilverStitch - February 13th, 2019


Hey everyone~


Posting at a different time this round because I want to commemorate the 10 year anniversary of the start of 'The Series Of Colour'~ So much has changed over the years in my life, and a lot of that has to do with this series and how much support and kindness I have received from everyone because of it. Whether a long-time fan or a new-comer, you are all wonderful peeps.


To celebrate, I (quickly..) drew up a new sketch for the world. Although the series concluded long ago, it brought me great delight to revisit this story one last time.


I hope you enjoy it, and thank-you again for everyone's support~

If you like what I'm doing, or want to learn more, check out my website at: www.silver-stitch.com/


Till next time, all the best~ <3

^,,^


iu_7437_2418061.jpg


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2

Posted by SilverStitch - January 4th, 2019



Happity New Yappity to everyone!


So what's been happening? Well last month I was tying up the schedule for my primary project and fixing up some things. I was also preparing for my project break, which is happening right now! Instead, I'm currently working on an interim project; a small and fun little game that I initially came up with during a game jam last year! Nothing massive, hopefully won't take long to churn out, but I also hope I do a good job!


Still super busy with everything and life, as always, so fingers crossed I can power through all of this and succeed!
Remember you can check out recent posts over at my website at http://www.silver-stitch.com/ or you can just follow me on Twitter or Facebook! Shameless self-promotion!


Till next-time, all the best!
^,,^
 


3

Posted by SilverStitch - December 1st, 2018



Hey hey y'all! Another Dev-Diary!

I guess two major-y things for progress happened this month!
First; made huge progress in assembling the main world! Massive 3D models are all done, minus some texturing, and I've been setting up the collision maps and and level scripts. Going well! Making actual visible progress now that you can walk around and enjoy!
Second; I participated in (and co-hosted) a small local game jam this month! Went well! Fun times were had! I whipped up half a stress-resource-managment-game which I hope to one-day revisit and throw out into the wilds.
Thirdly; wait yes there is a third surprise! I am extending my deadline for my work. This came about due to various things, some in my control some not. I need to make sure I don't over-kill myself while working on this project, but I also want it to be amazing. So no cutting corners. Doing everything right and giving it time. I have time. We got this!

Anyways that's it for me! I have a couple of screenshots up over at my main site here: http://www.silver-stitch.com/
Till next time, all the best~!
^,,^
 


2

Posted by SilverStitch - October 31st, 2018


Hey!

Sooo I kind-of released a new game! I use that term loosely, it’s more just… well… How about you just go check it out yourself? Link down below.

That kinda took up my entire month so nothing else to report! Go check it out and enjoy it and I’m just gonna keep working on the primary project!

Game Link: https://silverstitch.itch.io/core-ailtt

Have fun, and till next time all the best~!
^,,^


Posted by SilverStitch - October 1st, 2018



Still tired!

September was incredibly off-on for me. I spent the first half struggling to get any work done in between being sick and social obligations. Fortunately I picked up a bit through the second half and managed to churn out most of the character models! Woo! Even more impressive because I suck at character modelling (in both 3D and 2D haha~...). I also got to talk at a panel at OZComicon Sydney on ‘Video Games, Ethics, and Their Place In Our Society’ which was both terrifying and awesome.

I've once again fallen behind on my work which is super stressful, and I've got a lot to catch-up on this month generally, so time to just push myself a little harder~

As always you can check out more detailed and frequent updates over at my website: http://www.silver-stitch.com/
Till next time, all the best!
^,,^
 


Posted by SilverStitch - September 2nd, 2018


I am tired.

Work hard. Make things. Do stuff.
This month was piles of bug-fixes and final additions to the engine, as well as starting work on building the base environment for the game. I also managed to pick-up some helpers to assist with the assets! It means more managing, but way-way-way less time and effort spent building on my end.
Fingers crossed it works out! :')

As always, you can check-out my website for more information, updates, and even some pics: http://www.silver-stitch.com/

Next time, I will probably be even MORE tired, but hopefully with good reason!
Till then, all the best~

^,,^


Posted by SilverStitch - August 4th, 2018


It's already August time goes way too quickly...

I've been pushing myself pretty hard with my work, but I am making great progress.
Definitely too much to list here, so check out my website where I post more frequently: www.silver-stitch.com

Essentially I'm trying to get everything set-up to be automated; menus, overlays, scene management, save/load, audio. There's also been a few minor tweaks to things like camera movement and general optimisation. It's not going to get any easier now either as I'm entering an exciting phase where I can start working on the art assets along-side the engine. We'll see how we go with that! Fingers crossed that by next month I have a prototype of the first level up and running. We'll see haha~

Anyways, gotta keep busy! Till next time, all the best~!
^,,^