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Sorry I'm a day late; birthdays and Easter and work is intense and stuff.
On that note I didn't get as much done this month, though that's also due to an increasing wrist/arm problem I've been getting which I'm finally getting checked out. Fingers crossed it's nothing serious. :)
Anyways, onto things I did actually do! Finally finished all the player's actions! Pretty much everything that has to do with the player is now done (last time I said I was almost done... now I am!). There will most likely be some tweaking, bugs will pop-up (as always) and I'll need to optimise the player for sequencing but for the most part it's done! :D On-top of that I've also got all the ground work for the animation triggers done; focusing on the player at the moment. Even though it's just a handful of stick-figure sketches, the player now animates with smooth transitions between actions (for the most part...). The animation trigger is still being worked on for multiple animation stacks and just generally being smoother, but it's coming together~ :3
Sorry, nothing special about this month's update! I'll try to get something worth-while out for next month.
I got quite a lot done this month! :D
Firstly, going to Hong Kong was an incredible experience! I don't really ever get to travel overseas, and for the most part it was just me on the trip. I learned a lot and feel like I grew a lot as well. :) Not only that but I was able to take a few HUNDRED concept photos! The architecture style and, more importantly, the super-urbanisation of Hong Kong is inspirational to the visual design of my current game! Speaking of my current game...
I've made tons of progress this month! Even in-between a job, I think I've finally gotten most of the player motions and physics down. The game is a free-running game so making sure the player can move and act properly and accurately is important. There will probably need to be some tweaking later, but for now it works. That means I can start working on triggers and sequences! Fortunately for me my last game Samantha Wins was all about sequencing triggers, the entire game was essentially a butt-load of sequences, which means that I (hopefully) will be able to breeze through this! :3 I do have to keep in mind that what I'm currently building is just the engine, and the game will be built on top; I'm trying to make an engine that I can adapt into a few games before having to start again. I guess we'll see how it goes!
As promised, I will deliver a screenshot of what the game looks like so far~ [Screen Link]
Firstly, I hope you all had a wonderful Holidays and New Years!
Secondly, sorry about the late post but I had a pretty busy end of year and a very crazy start of year. Because of this not much progress was made over the past 2 months... >.<"
However, time to kick it back into gear! I've already started talking to some audio people about the new game, and I've got a nice pile of sketches and notes piling up. All I need to do now is to hurry up and get the work on the game engine done so I can start working on the individual game properly. The difficult thing with the engine is that I'm building it with the intention of re-using it for multiple games. This means that I need to make it adaptable and user-friendly, an added challenge...
In other news I've spontaneously decided to go to Hong Kong next week, woo! This month has been so intense I just need to kinda disappear from my life for a while and take break, get a new perspective. This doesn't mean that I'm going to not pick my game back up, quite the opposite! A lot of the architectural style and urbanisation of Hong Kong is actually an inspiration of the world-design of my new game, so I'll be doing plenty of sketching and photo-taking so that when I come back I will be ready to jump onto it!
I promise next month I'll have some visuals to show you, whether they be boring alpha screenshots or some badly drawn sketches~ :3
Just a thanks to everyone who played, rated and/or reviewed Samantha Wins as it made 4th place for the month in games! This is an over-whelming response to this little game so thank you so much! :D
[This is a link to the game in-case you haven't played it!]
For a while now I've been posting monthly updates to deviantArt about my progress in game design. While it was less a way to inform the community of my progress and more a way to keep myself productive, I really grew to enjoying how it kept me constant and active, and I thought I would mirror my ways over to Newgrounds (since you guys deserve just as much love)!
So every month I'm going to link to the original post over at dA, and also leave a little tl;dr post here for those of you who don't want to travel across a single link. The reason I'm posting the larger entries over at dA (for now) is because of how it lets me post screenshots, but that may change~ ;)
Firstly, thank-you to everyone, especially everyone here at NG, for your amazing response to [Samantha Wins]! Thanks to all your views, reviews and votes I managed to get first place in the Halloween Games 2014 comp! <3
Secondly, I've already begun work on a new game. It will focus on adventure, exploration and free-running and hopefully will release in a few months (currenrly Feb-Mar). I'll post updates about it whenever I can! :)
Thanks everyone! Be happy~~
Happy Halloween! :D
While I didn't broadcast it here, a month ago I gave myself a challenge to make a game from start to finish in-between my full-time job. I managed to just complete that goal and submited my game for the Halloween comp! :)
An experimental thriller about love, loss and identity featuring much depression, frustration and many glitches.
Now that I've settled into a job and a time schedule, I'm hoping to try to be more productive with game-design and more frequent on NG. :)
All the best!
Hey I made another game!
Well to be more precise I finally finished a game I was working on a while ago but kinda forgot about but then remembered again when I noticed Halloween was coming and I thought to myself, "Remember that game you never finished? Want to finish it now?" so I did, the end~
This text is a link and will send you to the game so click me.
You're the best.
Hello people on Newgrounds!
For the past year and a bit, I have been very busy trying to power through university, but on the side I have still been trying to animate and have spent a great deal of time working on a game that I hope to release by early next-year.
I would also like to inform anyone who has been a fan of my older works to check-out my latest Deviantart post for information for a competition to design a character for the game that I am currently working on!
For more information, click [here].
Well I just got over 1000 followers which is pretty cool, was a little personal goal of mine.
Anyways, thought I would throw out an update~!
Not much has been happening, nor will much be happening... online! But on my computer I will be busy at work with something that will take me a while to release, so don't hold onto your hats about it, but of course if you really want to check any updates, I tend to upload sketches and concept art onto my deviantArt page every now-and-then, so go check it out!
Well that took forever... and by forever I mean less than a week. But it was a very loooong and haaard week at that. Although I was planning the animation months ago, complications arose, and in the end, I had just less than a week to animate the whole thing... TT,,TT
BUT I DID!
The final part of the Colour series is an animation about the protagonist and the love-interest making a short (3 minute) television broadcast across the city of Black and White to persuade people to re-unite after the fall of the machines when the power was removed during Colour My Fate. Its a little complex... I hope people like it... =S
And yes, it is the final part. I'm leaving this story-line now, it has had its run (a good one at that) but it can't go on. What CAN go on is the world. Given some spare time, who knows what I might do~ ;)
Anyways, go and enjoi~