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SilverStitch
Designing Universes.
^,,^

Age 33

Paradox

My Mind, Australia

Joined on 5/6/08

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Dev-Diary: Mar16

Posted by SilverStitch - March 5th, 2016


Hey y'all!

So I actually had a super productive month! *self-five*

Check out the description of this image [click me] for a bunch of info about progress I've made! Don't get me wrong though, I still have more to go, but I'm moving this engine to v0.0.2 since all of the reasons for this to be considered a game now exist; there is a player who can interact with the mechanics and progress. Heaps of bug-fixes, quests, inventories, and most importantly triggers are now in the game! I now have to further the trigger functions (including adding trigger functions to attacks), add audio, add dialogue, update AI (specifically flying AI...), some engine updates (such as saving progress), and that might be it! I should update the Inspection Window to play cinematics. Still plenty to keep me busy, but I'm really happy with how much work I got done despite other work and going away for a bit!

Anyways, back to work!

S.S. ^,,^


Comments

Good update, best of luck with the game programming!

Thank-you! :)