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SilverStitch
Designing Universes.
^,,^

Age 33

Paradox

My Mind, Australia

Joined on 5/6/08

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Dev-Diary: Dec15

Posted by SilverStitch - December 4th, 2015


Hey everyone!

Whew, what a crazy month...
The first part of the month, I really knuckled down to get work done, and I managed to catch-up a bit to my original time-frame! After a short break, I come home to find my graphics card is broken... So for over half this month I've been running a very old card that struggles with a lot of media. I also got some casual work to help cover some costs of my incoming Christmas shenanigans and various other major plans I have for the start of next year. However, despite many distractions, I'm actually really happy with my progress over the past month. I've improved collision checking drastically, I've advanced the AI functions, I've almost entirely finished combat (only need to rig-up the player's functions) both melee and range, menu functions are in, death and re-spawning is in, health and regeneration is done. And on top of coding I've also had a proper big meeting with my musician for the first game, and my website is coming along nicely.

With this drawing to the end of 2015, I want to quickly dot-point a few things about what 2016 will bring:
- The game engine (M.E.) will be done before the end of January.
- My first game will be done within 2-3 months after the engine, with a sequel another arriving 2-3 months after that one, both using M.E.
- Either a board-game or a card-game will be released after the two digital games.
- A third and separate digital game (still using M.E.) will be released later in the year.
- My website will be finished in January, along with a weekly/fortnightly update blog.

Before I leave you for the year, have a screenshot of where my engine is at by pressing [this link], and I hope you all have a wonderful December! :D


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