Hey everyone,
Alas I don't have much at all to brag about production-wise this month. It's been a pretty tense month with work getting more strenuous and various other personal reasons.
I managed to patch-up a small handful of bugs and errors, did a little optimisation with the player collisions, and fixed up the climbing-wall so it detects for space at the top and allows the player to climb over if it is clear. Of course there was also the usual sketching and some writing, but nothing worth posting about here.
Sometimes you just don't get much work done, or at least something stops you from getting that work done. But I have a plan that will (hopefully) let me fix that. I should be able to fill you in on that a bit more next month.
Till then, be happy ~~