SilverStitch's News

Dev-Diary: Sep17

2017-10-03 20:06:45 by SilverStitch

Hey All!

Sorry about the gap last month; because of the drastic changes to my work I was in a lull and had nothing to talk about, and I also took a bit of a holiday and had some time to myself.

So what's happened since dropping Flash and the Monochrome Engine?
The main decision and task has been migrating over to Unity, something that has been proving a lot easier than I expected as well as a lot more enjoyable! It's wonderful to work in not only a much more professional engine, but one that has already been constructed and streamlined! Still only in the learning stages, but the end goal is to transfer all the plans I had for Flash over to Unity. The pre-production of the projects will get completely re-worked to fit the new engine and platform, and I will dedicate more time to them to make sure they turn out perfect!

However, that it is a while off. And I have a lot of learning to go before then! So in the mean-time I have started working on a small little ol' interesting experimental project. It's quite different from what I've worked on before; I'm trying to really push myself here, with it being set in a 3D environment! So I've also started learning 3D modelling, which I am rather enjoying!

So that's me! Pushing myself, refining my main projects, jumping into new ones! It'll be an interesting few months to see how the new roots grow!

Remember you can keep up to date more frequently with my work over at:
Till next time, all the best~!


Dev-Diary: Aug17 - Flash and Moving On

2017-08-03 01:09:42 by SilverStitch

Hey everyone.

So update time. I'm sure, at least here on Newgrounds, you're aware of the recent announcement Adobe made about cutting Flash support in 2020. (If not, click me!) While this news was something to be expected eventually, it is sooner than anticipated and unfortunate none-the-less.

Sadly, with the deadline set by Adobe, working on my current line of projects is no longer a viable option and I must abandon the Flash-based Monochrome Engine. I am happy that I was able to complete a delightful tech-demo for it, as well as have a good number of my supporters test it. Over the years of working on it, I definitely achieved my goal of learning a lot about both game theory and coding, and hope to apply this knowledge to a new platform.

I will be migrating my planned projects over to Unity, since I have already experimented with it before and it works well for my planned games, and my games will be released as stand-alone.

I have no anticpation of leaving Newgrounds behind, this place has always been both a wonderful community and supply of awesome works, but the games I have been working on will most-likely not find their way here, much to my grief.

For a longer and more detailed explanation of my plans, I have a post available at:

I will continue to update monthly, as well as visit nearly daily to check out whats been happening!

Thank-you everyone for your continued support, and till next time, all the best!


Dev-Diary: Jul17

2017-07-02 10:03:32 by SilverStitch

Hey everyone!

Sorry to everyone who has been waiting for me to send out the Demo details, I've been massively delayed over the past fortnight with work, managing emails, and fixing big-ol' game-breaking bugs in my Demo. I should be sending out the Demo tomorrow though!

To anyone else who hasn't yet signed up but is interested, I'll be extending the deadline for a bit longer due to my personal delays. Contact me if you would like to volunteer some time and test my work, either here or at my website ! :D

I look forward to showing off some pre-production work for my first game next time! Till then, all the best!


Hello people!

So my Demo is essentially done! I'll be doing final patches to visuals and code over the next couple of days, but this weekend I'm going to start contacting people on the tester list. If you would like to test the Demo, send me a PM here or head on over to my website and contact me there! Keep in mind this is a technical Demo for the game engine and does not exactly reflect the games themselves, this just helps me make sure that everything is working perfectly! Applications will close on the 1st of July, unless an extension is necessary.

For more information head on over to:

Thanks everyone!


Dev-Diary: Jun17

2017-06-01 07:02:57 by SilverStitch

Hey people!

So those of you who also follow my main site would have picked up that I had set myself a deadline for my Demo. Unfortunately due to various personal reasons I was unable to meet that deadline, and have pushed it back to two weeks from now. Gotta put health over work! However talking about what I have actually completed; the biggest thing is definitely the showcase/free-play area of the Demo. This is essentially an example of what a level would look like in the first game I've planned. It's big, it's complex, and it's detailed. I may add some more features to it but they are optional additions. I've also completed around 70% or more of the final Demo character animations, which is in-itself has been fantastic practice.

I took some personal time over the past week to recover from pushing myself too hard, and I've started easing back into it again. I'll be trying my best to get the Demo done in the next two weeks! Till then, definitely head over to my main site to check out a number of screenshots of the completed showcase area I mentioned earlier:

Till next time, all the best!


Dev-Diary May17

2017-05-01 04:37:56 by SilverStitch

Hey everyone! Hope you all had a great Pico Day! :)

Despite plenty of distractions and other commitments, I managed to have a pretty productive month!

With the Demo, I completed the Combat section rather quickly which was nice! This includes major modifications to the combat mechanics in the engine. That was the last major section to complete, with only one more small section and an additional extra section to finish up. I also managed to crush two of the last remaining bugs that have been on my to-do list for an annoyingly long time! Aside from the last small additions and some tweaks, I only have the visual updates to go!

I've made some great progress with my artist for the graphic novel we're working on, with both the story coming together as well as the concept art coming along beautifully!

And I've also been able to run multiple tests on my current card-game, gathering opinions and stats for what I should modify for the next iteration.

I'm very excited with all the projects I'm working on and am looking forward to moving into the production phase for many of them, especially the first game under the engine!

Remember you can get more recent and detailed updates over at my main website at:
Till next time, all the best!


Dev-Diary: Apr17

2017-04-02 03:09:11 by SilverStitch

Hey everybody!
Sorry for posting a day late! Life being life.

I was delightfully productive this past month in a good handful of my various projects!

In the physical game news, I made up a draft of a card game I've been working on, and it tested really well! All the mechanics worked beautifully and the people were happy, can't ask for much else on a first draft! A few more tests and I'll get another draft done up, along with getting the other card games tested.

I've made progress  with my production partner on the graphic novel we're working on, getting a production schedule organised and getting some of over-arching story nailed down. It'll be a while before that comes into fruition, but it'll be worth the wait!

And the Engine Demo progressed nicely! Finally finished that darn NPC area, and I sketched up the next section, Combat! I've structured some of the rooms in-game, but I need to tweak some of the functions before progressing; the requirements for combat in the projects have changed, and as such the engine needs to be updated. Fingers crossed it won't take too long!

April is looking to be a busy month for me generally, but I'll try my best to get as much project work done as possible!

Remember you can get more in-depth and regular updates over at my main website:

Till next time, all the best!

Dev-Diary: Mar17

2017-03-03 02:19:45 by SilverStitch

Hey everyone!

February went by quickly! By now you may have realised I'm working on a number of different projects, some small, some ambitious.

The one which went by the smoothest was the part I had in the animation collaboration I got involved with! It was lovely drawing up and animating a little scene, without the commitment of it going for too long! I'll share the link with you all when the final work is put together, but you can head over to my website (link below) to check out some screenshots of it now~

As always, I've been working on my demo. Been pushing through the NPC testing area slowly, but I'm nearly done! After that it's only a few small areas, some bugs, and a bundle of visuals to fix! Hopefully I can get as much as possible done this month!

I've also started up a new collaboration with a friend of mine, and I'll be focusing mostly on writing the story! It's lovely to focus on just writing again, especially since it's for a world separate to the one in my current projects! Very refreshing and very fun!

Aside from that, work will be returning to my physical game production again with getting back into making some card games, and then hopefully finishing a board game I've had sitting in beta for a while now!

Remember you can get more in-depth and regular updates over at my main website:

Till next time, all the best!

Dev-Diary: Feb17

2017-01-31 23:52:34 by SilverStitch

Hey everyone!

So January has been pretty random. The start was slow with a nice pile of computer problems, but I got over them and started doing some lovely creative work!

Not everything was on my demo; I've done some digital graphic work and some short-story writing as well! Just practice stuff, nothing crazy. I've also jumped into a reanimation project to redo a cartoon with a mass of other animators! While my section isn't long or important, I am excited to be working with a bunch of talented folk for a common goal!

With my demo, I've finally managed to update my AI detection system so it takes world collision into account, as well as updated the music functions to be more appropriate for the audio that was composed for my first game.

Remember, you can see longer and more frequent updates over at my main site:

Thanks everyone, all the best~!

Dev-Diary: Jan17

2017-01-03 05:34:49 by SilverStitch

Hey everyone!

So, for those of you who aren't following me on my big ol' developer website, December was a hiatus month for me while I dealt with some personal occurrences. There's still some lingering issues, but it's definitely time to get back into work. Though as such, I have no progress to update you on!

With the new year starting up though I am getting back into it, hopefully stronger than ever. I have a new deadline to stick to and, with a little luck, I'll be able to get the demo done on time.

Unfortunately, because of the hiatus, I have nothing proper to post up here this month. There's a bit more detail on my main website, as well as a new showreel for the new year (which includes some footage from the demo!) so you can always go there for a bit more of a read. Link:

Thanks everyone, all the best!