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SilverStitch
Designing Universes.
^,,^

Age 33

Paradox

My Mind, Australia

Joined on 5/6/08

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Dev-Diary: Mar15

Posted by SilverStitch - March 1st, 2015


Hello Everyone!

I got quite a lot done this month! :D

Firstly, going to Hong Kong was an incredible experience! I don't really ever get to travel overseas, and for the most part it was just me on the trip. I learned a lot and feel like I grew a lot as well. :) Not only that but I was able to take a few HUNDRED concept photos! The architecture style and, more importantly, the super-urbanisation of Hong Kong is inspirational to the visual design of my current game! Speaking of my current game...

I've made tons of progress this month! Even in-between a job, I think I've finally gotten most of the player motions and physics down. The game is a free-running game so making sure the player can move and act properly and accurately is important. There will probably need to be some tweaking later, but for now it works. That means I can start working on triggers and sequences! Fortunately for me my last game Samantha Wins was all about sequencing triggers, the entire game was essentially a butt-load of sequences, which means that I (hopefully) will be able to breeze through this! :3 I do have to keep in mind that what I'm currently building is just the engine, and the game will be built on top; I'm trying to make an engine that I can adapt into a few games before having to start again. I guess we'll see how it goes!

As promised, I will deliver a screenshot of what the game looks like so far~ [Screen Link]

Be Happy~!


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